Dataset { Float64 Data.SamplingRate[I = 1]; Float64 ListenerUp[I = 1][C = 3]; Float64 ListenerPosition[I = 1][C = 3]; Float64 ListenerView[I = 1][C = 3]; Float64 EmitterPosition[E = 1][C = 3][I = 1]; Float64 ReceiverPosition[R = 2][C = 3][I = 1]; Float64 SourcePosition[M = 1680][C = 3]; Float64 RoomVolume[I = 1]; Float64 Data.Delay[M = 1680][R = 2]; Float64 Data.IR[M = 1680][R = 2][N = 2048]; } IRC_1122_C_HRIR_96000.sofa;