Dataset { Float64 Data.SamplingRate[I = 1]; Float64 ListenerUp[I = 1][C = 3]; Float64 ListenerPosition[I = 1][C = 3]; Float64 ListenerView[I = 1][C = 3]; Float64 EmitterPosition[E = 1][C = 3][I = 1]; Float64 ReceiverPosition[R = 2][C = 3][I = 1]; Float64 SourcePosition[M = 16022][C = 3]; Float64 RoomVolume[I = 1]; Float64 Data.Delay[M = 16022][R = 2]; Float64 Data.SOS[M = 16022][R = 2][N = 108]; } IRC_1112_I_SOS36_44100.sofa;